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Vault 81 room mod
Vault 81 room mod





vault 81 room mod

Due to this being made with FO4edit, I cannot actually make it a new settlement, so until the GECK comes out, a bat I have included (V111Workbench) will move the Murkwater workbench and border (which has been expanded), so it basically replace Murkwater with Vault 111, I find it’s worth it for a Vault settlement!Īll grime/rust etc has been disabled, and most of the furniture (including the Cryopods) has been removed, giving you a lot of room to build.

vault 81 room mod

This mod doesn’t just give you the ability to build inside Vault 111, it also has working settlers, vendors, and supply lines (although Provisioners teleport out near the elevator). I started this mod a few months ago but gave up due to the stupid amount of bugs editing the Vault 111 cell caused, but after more and more practice with FO4edit, I have managed to get it working without the invisible/unplacable build mode furniture bug, and the invisible Vault elevator bug. If you start a new game you should deactivate the mod until you are outside. Thanks to Tyrannicon and JR Mods for the videosĭo not install this mod until you have finished the intro and are outside into the wasteland, as it disables a lot of scripts/markers/furniture that are used after you come out of cryo-sleep.







Vault 81 room mod